01. about
Systems-focused game developer with experience in Unity and Unreal Engine (C++, Blueprints, GAS). Contributed to MixMash (5K+ downloads), gaining real-world experience shipping games. Interested in gameplay systems, ECS architectures, and rendering pipelines. Currently working toward building a custom game engine with a focus on performance and clean design.
// skill_breakdown
02. projects
Land of Souls
IN DEVDark-fantasy action game built in UE5 using Gameplay Ability System — modular combat, stamina mechanics, combo logic, and attribute management.
Retina Engine
IN DEVCustom 2D game engine from scratch. Rendering pipeline, entity-component system, and input systems focused on low-level graphics programming.
QuestBoard
LIVEAI-assisted game design tool for managing GDDs, questlines, and 3D asset pipelines. Built as the tool I wished existed.
Mix Mash
SHIPPEDEngineered core merge-mechanic gameplay loop, in-game economy, monetization systems, and event-driven audio. Launched on Google Play.
03. experience
Neuro Education Research Institute
Game Developer
Designed boss encounters, navigation layouts, and environment assets in UE5 with Quixel Megascans. UI/HUD systems and SFX.
Tharros Game Studio (Volunteer)
Game Systems Programmer
Built a reaction-based game prototype with real-time input handling, gameplay systems, UI, and scoring — delivered in ~1 hour.
04. dashboard
Currently Based In
Hyderabad, Telangana, India
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