ABOUT.
Game developer with a strong foundation in C++ and systems programming.
Working across Unity, Unreal Engine 5 (GAS, Blueprints), and Cocos Creator. Shipped MixMash to Google Play — 10K+ downloads — engineering the core gameplay loop, economy, and audio systems end-to-end.
Focused on gameplay systems, ECS architecture, and engine-level programming. Currently building Retina Engine, a custom 2D engine in C++ and SDL2.
// programming_languages
// frameworks_&_engines
// multimedia
PROJECTS.
Dark-fantasy action game built in UE5 using Gameplay Ability System — modular combat, stamina mechanics, combo logic, and attribute management.

Land of Souls
IN DEVLand of Souls is a gritty, dark-fantasy action RPG developed in Unreal Engine 5. It heavily leverages the Gameplay Ability System (GAS) to deliver a robust, modular combat experience. The game features intricate stamina management, fluid combo logic, and a deep attribute system that dictates combat pacing.
Custom 2D game engine from scratch. Rendering pipeline, entity-component system, and input systems focused on low-level graphics programming.

Retina Engine
IN DEVRetina Engine is a custom, from-scratch 2D game engine designed to explore low-level engine architecture and graphics programming. Built using C++ and SDL2, it features a custom rendering pipeline, a fully functional Entity-Component System (ECS), and a robust input abstraction layer.
AI-assisted game design tool for managing GDDs, questlines, and 3D asset pipelines. Built as the tool I wished existed.

QuestBoard
LIVEQuestBoard is a comprehensive, full-stack application designed specifically for indie game developers. It acts as an intelligent repository for Game Design Documents (GDDs), allowing designers to track questlines, lore, and 3D asset requirements. Integrated with Gemini AI, it acts as a co-designer, providing suggestions and structural improvements.
Engineered core merge-mechanic gameplay loop, in-game economy, shop system, monetization systems, and event-driven audio. Launched on Google Play

Mix Mash
SHIPPEDDeveloped in collaboration with Tharros Game Studio. Mix Mash is a highly successful mobile merge-puzzle game published on Google Play. I was responsible for engineering the core gameplay loop, including the drag-and-drop merge mechanics, the in-game currency economy, and the dynamic shop system. It features robust monetization integration and a highly polished event-driven audio system.
BACKGROUND.
IACG multimedia
Jr Game Developer
Developed a cognitive math puzzle game in Unity with a procedural generation system that dynamically constructs formulas, number sequences, and adaptive puzzle patterns for replayable gameplay experiences.
Prototyped an auto-battler in Cocos — designed sprite assets, grid spawner, and attack logic while tuning unit balance for core combat feel.
Tharros Game Studio (Volunteer)
Game Systems Programmer
Shipped a merge-puzzle mobile game to Google Play — engineered the gameplay loop, economy, shop, UI, and audio systems end-to-end. 10K+ downloads.
DASHBOARD.
Let's Connect
Always open to interesting projects and conversations.
Currently Based In
Hyderabad, Telangana, India
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🎨Theme
Catppuccin Mocha
Inspired by the warm, pastel-heavy Catppuccin Mocha palette. Soft on the eyes, highly readable, and aesthetically pleasing.