01. about

Systems-focused game developer with experience in Unity and Unreal Engine (C++, Blueprints, GAS). Contributed to MixMash (5K+ downloads), gaining real-world experience shipping games. Interested in gameplay systems, ECS architectures, and rendering pipelines. Currently working toward building a custom game engine with a focus on performance and clean design.

// skill_breakdown

C++
85%
C#
81%
Unreal (GAS/BP/C++)
75%
Unity
65%
SDL
70%
3D Art
75%

02. projects

Land of Souls

IN DEV

Dark-fantasy action game built in UE5 using Gameplay Ability System — modular combat, stamina mechanics, combo logic, and attribute management.

Unreal Engine 5GASC++Dark Fantasy

Retina Engine

IN DEV

Custom 2D game engine from scratch. Rendering pipeline, entity-component system, and input systems focused on low-level graphics programming.

C++SDL2OpenGLGLMDear ImGuiECS

QuestBoard

LIVE

questboard.app

AI-assisted game design tool for managing GDDs, questlines, and 3D asset pipelines. Built as the tool I wished existed.

FirebaseGemini AIFullstackGame Dev Tools

Mix Mash

SHIPPED

5,000+ downloads

Engineered core merge-mechanic gameplay loop, in-game economy, monetization systems, and event-driven audio. Launched on Google Play.

UnityC#MobileGoogle Play

03. experience

2026 – NOW

Neuro Education Research Institute

Game Developer

Designed boss encounters, navigation layouts, and environment assets in UE5 with Quixel Megascans. UI/HUD systems and SFX.

2025 – 2026

Tharros Game Studio (Volunteer)

Game Systems Programmer

Built a reaction-based game prototype with real-time input handling, gameplay systems, UI, and scoring — delivered in ~1 hour.

04. dashboard

Let's Connect

Always open to interesting projects and conversations.

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Currently Based In

Hyderabad, Telangana, India

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Try the classic Hamurabi in the terminal - rule ancient Sumeria!

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